Download over 80 free 3ds Max, Maya & V-Ray materials. Website, including a collection of over 50 free Maya, 3ds Max and V-Ray materials.
The VP MATERIAL MANAGER is a new innovative tool to manage materials, maps and bitmaps within 3DS MAX® in ways never possible before. Material presets can now have ATTRIBUTES that can easily be filtered with the integrated attribute filters.
The times are over where you needed to dive through folders to find the material you need. Just select the combination of attributes and the preset manager will show you the materials that fit these attributes. Finding materials was really never faster! Besides this new way of finding and loading presets, the MATERIAL MANAGER also manages bitmaps in a completely new way. MATERIAL MANAGER stores the bitmaps in a central library database to ensure that bitmaps are found when materials are loaded.
Really, who wants to loose time by re-locating lost bitmaps Gone are the times when loading materials resulted in lost or non-assigned bitmaps where you had to find and re-assign the bitmaps manually. Among these main benefits, MATERIAL MANAGER has much more to offer.
You can use the wild-card search with instant results that a blazingly fast, change and edit attributes, add comments, rate presets, create favorites and many more. Import and Exchange Integrate your 3Ds Max.mat libraries and exchange presets with colleagues Material Manager offers two methods of importing presets and one option to export presets. You can import 3Ds Max.mat libraries and automatically render thumbnails for each of the presets. You can also export self-contained presets including the bitmaps for better exchange with colleagues or other artists. Just use the proprietary format.mmp to export one or more presets and import in Material Manager. MAIN FEATURES. Filter materials by attributes.
Very fast material management. Set material favorites and show favorites only. Rate materials. Add User Attributes PRO.
Multiple thumbnails and large previews. Wildcard search materials with instant results. Sort materials by name, date, last update, comments, rating. Collapse attribute filters section.
Gallery and List view for material results. Load presets from VIZ Plugins. Assign materials to objects directly. Assign to material editor slots. Lite Edition FREE for all VIZ PLUGINS. Added drag and drop support. Support for team work – sharing a single database and library between multiple users.
Material Manager now stores user preferences per user. Import.mat libraries. Export and Import presets directly from MM in proprietary “.mmp” format for better exchange. Re-Render thumbnail previews. Updated render settings for V-Ray and Scanline. Remember last sort by setting.
Attached attributes are now updated when setting/unsetting attributes for selected presets. Limit minimum columns width in List view. Mouse over hint wrong on import.mat button. Beta expiration extended to end of May. Implemented option to save a preset without a thumbnail (Currently only when saving using the macroscript tool).
Implemented option to replace a preset’s thumbnail – Available by right-clicking a preset (bottom option in the menu). A preset with no thumbnail will now show the default VP logo in gallery and list views. Updating the online library would fail in MM LE. Email address with hyphen (-) in it would not allow to click the send button in the bug report dialog (Pro version only). ENHANCEMENT: Preset not compatible message now showing 3ds Max version.
NEW: Feature request VPMM-95 – Autoselect Renderer filter based on current renderer. Bug report VPMM-101 – load preset from within Crossmap will not take preset name. Bug report VPMM-65 – ESC on preview render causes max to crash. Feature request VPMM-3 – Auto-Attribute renderer when saving a preset.
Changed: Loaded preset is renamed to use the actual preset name in the DB (instead of keeping it the way it was saved). ENHANCEMENT: Enhancement VPMM-50 – Figure out a way to handle supported software versions. Added support for 3DS MAX 2016.
VPMM-66 – Check for update – online. New MATERIAL and MAP types. ENHANCEMENT: VPMM-74 – Add LITE EDITION in header.
ENHANCEMENT: VPMM-87 – Draw selection on name editing in gallery and list view. ENHANCEMENT: VPMM-78 – Custom attributes for Crossmap. ENHANCEMENT: VPMM-89 – Hide X button in search field when search field is empty. ENHANCEMENT: VPMM-85 – Default window size too small.
ENHANCEMENT: VPMM-68 – (temporarily) disable BORDER on set attributes. CHANGE: disabled turning off gamma setting when rendering thumbnail. Deactivated blur value set to 0.01 on creation of plugin. Compatibility with version 1.4 of crossmap.
Corona setting progressivetimeLimit. VPMM-57 – avoid loading wrong materials depending on renderer. Perpetual means permanent, so you have an unlimited license.
Subscription means you buy / rent Material Manager on a monthly basis that requires renewal every month after your purchase. The demo version is limited to 15 days after which you won´t be able to use Material Manager anymore.
This license is called “time limited license” and you have to buy a subscription or perpetual license after the demo time-limited license has expired. The Subscription Studio Bundle includes 5 licenses per month at 20% discount. The Perpetual Studio Bundle includes 5 permanent licenses at 20% discount. Yes, some of the materials are VIZPARK plugin materials of Walls & Tiles, Omnitiles or other plugins from us. You can download our full featured demo versions of each plugin to use these materials and if you want to use them longer than the trial period of 15 days, you need to purchase a license of the plugin. Until then they are free.
Let me know if you have further questions. ( 0) ( 0) Something wrong with this post? Thanks for letting us know. If you can point us in the right direction.
This post was. Flag for removal Comment. Save Comment You must be to join the discussion. My studio has been using this product since it entered open beta, and we have been continually impressed with it’s quality. We use it in the teamwork mode within our studio to allow all of our artists collaborate on an easy to use and powerful material library. When my studio had issues getting the teamwork mode to work on our setup, the customer service provided us with a custom solution tailored to our studio. Thanks again VizPark!
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This is an excellent plugin in the 3d industry. Day by day it is improving. Good luck for the viz park team. This will bring a revolution in the work field.
The tutorials can be more friendly to the beginners. The video seems to me is made for the professional users. I am not a professional user. I only do this for my own project. So, i am afraid of the tutorials.
Although the team is very helpful with their attitude. Thanks again for their help. ( 0) ( 0) Something wrong with this post?
Thanks for letting us know. If you can point us in the right direction. This post was. Flag for removal. Currently Material Manager copies all of the textures to a central library location that is required for the database. So unfortunately it does not let you keep the textures where they are at the moment. This behavior was by design because in many cases textures are spread all over and we believe that keeping all in one place by default keeps them organized.
I understand your point though and we will think about adding this option to Material Manager later. ( 0) ( 0) Something wrong with this post? Thanks for letting us know. If you can point us in the right direction. This post was. Flag for removal Comment. Save Comment You must be to join the discussion.
We plan to use the same material library for several users. All the materials i’ve made and saved in the material manager are in a library on our server. Now some of the other guys wants to use that library and is it possible to just point to that location in their version of material manager or do i have to export every material to a.mmp format for them to import? ( 0) ( 0) Something wrong with this post? Thanks for letting us know. If you can point us in the right direction.
This post was. Flag for removal. Hi, You can use the same library with multiple users. In this case, since you already got a Material Manager installation with some saved materials, you need to keep them. Now, since you already got the library on the server, you just need to make sure the DB is also located somewhere on the server, where it is accessible and readable/writeable by all the users that are going to use it.
Then, you just need to install Material Manager Pro on all the machines that you want to use it with, and during installation, choose team-work mode, then point to the DB location on the server, and to the library location on the server. If you already have Material Manager installed in stand-alone mode on those machines, you need to first uninstall Material Manager, then reinstall as described above. Hope this helps. If you need further help, please also consider submitting a support ticket.
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Save Comment You must be to join the discussion. It’s a great one even in beta stage, hope to see more features such as saving all materials to library, or import other materials library(sigershader, evermotion, or even third party application, etc).
It would b better if it can create a base materials of something complex or anything that would save ton of times. ( 0) ( 0) Something wrong with this post?
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What a plugin. Nothing else to say but wow!!!
Can I make some suggestions? – Could.mat files save modifiers such as noise, Corona displace etc? – User attributes under each section instead of on their own so I can add under Material type, Stone type etc.
– Ability to increase small thumbnail size – Bulk renaming utility (using regular expressions if possible also) – Drag and drop to scene objects – Slate material editor support – Option to create folder of materials with their name instead of 4c30359a-a648-4a37-a972-6909ac2b7434 for e.g. Maybe that’s a lot but I got excited: ( 0) ( 0) Something wrong with this post?
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This post was. Flag for removal Comment. Save Comment You must be to join the discussion. Thanks for your positive review! Unfortunately we can´t make Material Manager PRO free, since the development took very long and we spent money and time into this product to make it as good as possible. We will try to find a pricing that will work for anyone hopefully. If you are looking for a tool to manager presets from our Plugins, you might want to try the FREE Material Manager LE that comes with our plugins.
( 0) ( 0) Something wrong with this post? Thanks for letting us know. If you can point us in the right direction. This post was. Flag for removal Comment. Save Comment You must be to join the discussion. I have been using 3ds max for a couple of years now.
It the material browser in max is good but VizPark Material Manager is the best. Only improvements (for a 5 star rating): away to open Material Manager with one click (so another toolbar button). Also more attributes in the Material Type (Leather, Mosaic, Carpaint, Generic Paint, Parquet, Wood – I know I can set up my own attributes but it would be nice to have all of the material type attributes in one place).
( 0) ( 0) Something wrong with this post? Thanks for letting us know. If you can point us in the right direction. This post was. Flag for removal Comment. Save Comment You must be to join the discussion. It appears that when i render thumbnails for the materials, vray switches off the vrays builtin framebuffer when i return to render the scene.
In the vray quick settings the builtin framebuffer is ticked on though. Sometimes it helps to close and reopen both the framebuffer and vray quicksettings – then i can use vfb again. I might become an annoying issue if I have a big scene to load everytime a want to render. Anyway the plugin is freaking awesome! ( 0) ( 0) Something wrong with this post? Thanks for letting us know. If you can point us in the right direction.
This post was. Flag for removal. It´s not hard to download. Just use the “add to cart” button. The product is currently free, so you only have to fill in the details for the checkout and you´ll receive a download link. We are asking to provide your details because we want to know who is using our products, as this helps us to provide better support and improve the products.
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Save Comment You must be to join the discussion. I have been using 3ds Max for years now. I am not an expert user, but I do get around. I am obsessed with plugins and being as productive as possible.
I want to say that this is the only Material Manager on the web that is worth it. When the Beta Phase will be over I do hope that the plugin will not so expensive that I will go back to my old workflow. Keep it up it is a very very useful plugin! ( 0) ( 0) Something wrong with this post? Thanks for letting us know. If you can point us in the right direction. This post was.
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Yes, the central library can be stored on a network location, so that the materials and bitmaps can be used in network rendering. This is working already. We are planning a workgroup feature for the final release version that will allow multi-user environments where all users can work with the same material database (but with different user names and settings). This workgroup feature is not implemented yet but will be the next we will work on. ( 1) ( 0) Something wrong with this post? Thanks for letting us know.
If you can point us in the right direction. This post was. Flag for removal Comment. Save Comment You must be to join the discussion. 1) We haven´t defined the cost for the final product yet, since the final feature set is not fixed.
We think about two options, one subscription based version and one with a perpetual license. Not sure yet though. It also depends on how important the Online User Library feature will be be for our customers. 2) Yes, we will have bulk import and re-rendering of thumbnails 3) Yes, the final version will have user custom attributes ( 0) ( 0) Something wrong with this post? Thanks for letting us know. If you can point us in the right direction. This post was.
Flag for removal Comment. Save Comment You must be to join the discussion. The ability to add my own tags would be a benefit. The first material I imported was a cloth shader and İ quickly found that there was not Cloth tag.
İt would be great not to limited to the preset tags. Further, it is unclear what the cost of this product would be on release.
Thus, I am unwilling to start to integrate it into my work flow without some idea of final cost. ( 0) ( 0) Something wrong with this post?
Thanks for letting us know. If you can point us in the right direction. This post was. Flag for removal. For exactly this kind of feedback we have made Material Manater Pro a free beta version, so we can collect information and release a version that will be what you and others really need. The custom user tags / attributes will be in the final Pro version and the missing current attributes are a result of the Material Manager having been a free addon for our own plugins (Walls & Tiles, Omnitiles etc.).
Cloth and other attributes are definitely missing and we might add them as standard attribues as well. For sure you´ll be able to set your own attributes. Meanwhile, you can also add comments and search / filter by comments. That might help until user attributes are available. ( 0) ( 0) Something wrong with this post? Thanks for letting us know.
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Flag for removal Comment. Save Comment You must be to join the discussion. This looks like a very promising product; could be superior to other solutions to this problem available. However, there seems to be no way to bulk import and render materials. I already have a large materials library and I am not sure I would switch without the ability to import all or portions of my library at the same time. Adding my materials one at a time would be a long and painful process.
There also doesn’t seems to be an option to import materials and then render previews later. ( 0) ( 0) Something wrong with this post?
Thanks for letting us know. If you can point us in the right direction. This post was. Flag for removal. Hi Matthew, thanks for your good review and the comments.
You have addressed the most important features that we are planning. The next update will most likely have batch import of.mat libraries (so you can import your own materials more easily) and re-rendering of thumbnails (so you can render thumbnails of your imported presets overnight for example). These have been on our todo list for very long and finally these features are being worked on right now. ( 0) ( 0) Something wrong with this post? Thanks for letting us know. If you can point us in the right direction.
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With new beta, all problems I have solved. The wonderful thing is, you can save your material preset with one click, with a render-preview. That is better than other. But It needs more more more material library.
I think it will be posssible when out. (I want to buy it, so lower “advertisement” price will work for me ? ) ( 0) ( 0) Something wrong with this post? Thanks for letting us know. If you can point us in the right direction. This post was. Flag for removal Comment. Save Comment You must be to join the discussion.
I had a chance to try out the Material Manager Pro plugin. For me it is a much better option than the lite version because I am currently using the 3DSmax mental ray renderer, which limits the plugins I am able to use from VIZPARK at this time. The Pro version allows me to save presets for standard materials that I create into the material manager. The day of having to remake materials is outdated. It works with crossmap (supports Mental Ray) and I am very happy about that.
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Originally posted on 8 April. Scroll down for updates.
UK design and visualisation firm RenderBox Studio has launched a new Freebies section on its website, including a collection of over 50 free Maya, 3ds Max and V-Ray materials. The files are split into standard thematic categories (architecture, automotive, cloth, organic, and so on), and come with preview renders. Bonus models and texture packs In addition, there are a few other oddments, including ten displacement maps for water drops, a set of eight leather textures, and even a model of a Star Wars clone trooper’s helmet. RenderBox says that it aims to update the collection regularly, and plans to release free model and HDRI sky packs in future.
You can donate to support the project, or upload materials of your own to give away. Updated 21 July: Since our original story, RenderBox Studio has expanded the site to 85 free V-Ray materials. The new content includes five pearlescent car paint materials based on TVR factory colours, and six show car paint materials.
You can find both sets in the.